Web Multimedia Designer and Marketing Manager
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Molly and the Good Shepherd

Molly and the Good Shepherd

During my first quarter of my senior year at college I worked as the assistant editor for the film “Molly and the Good Shepherd”. The short film is based on the children’s book of the same title written by Chris Auer. Savannah College of Art design students and professors partnered to produce this film during Summer 2006. As the assistant editor I worked on an Avid system to perform various roles to help the editor and created a video trailer to be sent to investors.

Purgatory, Inc.

Purgatory, Inc.

Purgatory, Inc. was a short film written, directed and edited by myself two years ago. I wanted to wear as many hats as possible for this project so I ended up working all the way from pre production to post production. The story is about a man who shows up for a job interview, but ends up visiting the wrong office which ends up being purgatory. The film uses a lot of filming techniques that I had never tried in one of my own films before, including two dolly shots and a green screen segment. This was probably my favorite film to work on because I’m proud of being able to take on so many roles and try out new things.

Band of Brothers Game Audio

A few years ago I fell in love the the HBO television miniseries “Band of Brothers”. At the same time I happened to also fall in love with the video game “Call of Duty”. My two loves collided when I was asked to come up with a scene from a movie or television that I would have to remake the audio for a class project. Right away I knew that I wanted to try a scene from “Band of Brothers” because the movie had a lot of intense scenes with a lot of great sounds that I could try to recreate. Our school offered a sound library for us to use, but the collection of gunshots and tank fire just didn’t cut it. So I decided to try to recreate the soundtrack for the scene using only sounds from the video game audio library for “Call of Duty”. The end result is something I’m really proud of seeing that I was working with such a limited library and had no access to actors for ADR (Automatic Dialog Replacement). Video on the jump.

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